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The camera usecase of 3D-graphics-software is very simmilar to a 3D-strategy game: You have an area of interest, you are "working on". So the programmers schould just go over to the graphics department, and play around to see what I mean.
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To make an 3D game, you need 3D-graphics-software like 3DStudioMAX or Maya, which all use an obiting camera. If you limit us to TC2M style camera controls, I think it would be a bad design decison. Please also provide the player with the smooth CM style camera controls that do justice to a 3D battlefield. please consider the implications of limiting the player to controls of a camera that can only rotate on it's own axis (like in Take Command Second Manassas). Compromise on that and you compromise on the players ability to control and feel connected with the battle.īTS/1C. It is a vital player interface that links/connects them to what is going on in the battlefield. Camera controls get used 100% of the time ANY 3D wargame is played. Zooming (mouse wheel) changes the camera distance to the target point, while panning moves the target point (keeping its constant height of some meters above ground) and the camera, so their relative position is preserved.I am 100% with you there. I would prefer an orbiting camera, which is always pointed at a target point (point of interest), which is also the center of the rotation. A rotate in place camera control just can not achieve this to the same level an orbiting camera can.
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Part of the fun of a 3D battlefield is being able to cinematically enjoy the look and landscape of the battlefield. :eek: Or even still, if it was filmed from a first person perspective (which is what a rotate in place camera is) :eek. Can you imagine just how crappy those movies would look if they couldn't keep teh camera trained on one spot as they orbited the camera around? (with orbiting cameras in helicopters or swinging booms). Lets say you were watching a movie that featured a sweeping epic battlefield (like Lord of the Rings, Gettysburg etc) with lots of action. Regardless of how great the graphics look, if you can not control the camera to cinmenatically capture the action in free and easy manner, then so much potential will be lost. I just don't think that just having that kind of camera control does any justice to a 3D battlefield. This type of camera control is what they use in Take Command Second Manassas. They are unable to stay poinetd on any one bit action on the battlefield. If you want to look at the battle from a different direction, and rotate the camera, you loose the battle out of sight and have to move (pan) the camera.This is EXACTLY the issue I have with these kinds of "rotate in place" cameras.
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